Wednesday 17 June 2015

Video Game Ideas

Racing

          Ideas

Start off as a young teenager, who has just passed his driving test. Scout the websites and pick your first car. Start street racing and progress earning more money and better cars. Eventually taking on the best street racer, before settling down with all the cash you have earned.

First Cars
Reliant Robin
Vauxhall Nova
Citroen Saxo
Peugeot 106
Volkswagen Rabbit MK2
Vauxhall Corsa MK2
Daewoo Matiz
MG Maestro
Honda Civic MK6
Ford Escort MK2

          Pros

Large market for racing games
First real street racing game in a while

          Cons

Similar to previous ideas

Open World

          Ideas

Third person. Start off as a business employee that goes to work everyday in the massive open world map, before everything turns against him as a gang is against him! Fight against them or hide from them, that's your decision.

          Pros

Wide target audience

          Cons

Very good competitors

Puzzle

          Ideas

A game that tests the way you think to see if you can take necessary puzzles to complete the game.

          Pros

There are wide range of things you can do.

          Cons

There are millions of puzzle games in the internet so there would a wide range of competition.

Tuesday 9 June 2015

Comparing consoles

Xbox

The Xbox's GPU was co-developed by Microsoft and NVidia. The height is 4 inches and it is 12.5 inches in width and has a depth of 10.5 inches. The console weighs 3.86 pounds. It has a clock speed of 233 MHz, 932 megapixels/second and 485,416 triangles per frame at 60 frame/s, 970,833 triangles per frame at 30 frame/s.

The Xbox has a 32 bit custom Pentium 3 CPU with a clock speed of 733 MHz’s. The Xbox has 64 MB of DDR memory that runs at 200 MHz in dual-channel configuration giving a total of 6400 MB/the Xbox has 8 or 10 GB hard drive. This was available also with an optional 32 MB memory card for transferring files or extra storage.

This Xbox is the first in the series of the Xbox consoles.

 
 
Xbox 360
 
The height of the Xbox 360 is 3.27 inches, the width is 10.4 inches and has a depth of 12.15 inches. The console weighs 7.72 pounds.
 
The CPU is a Xenon and has 3 64 bit cores. Each CPU core is capable of simultaneous multi-threading and has a core clock of 3.2 GHz. The heat sink used to cool the CPU had aluminum fins with a copper base and a heat pipe. The later version of Xbox 360 which had a smaller core clock did not have a heat pipe and instead had two 70 mm fans at the rear of the case cooling the heat sink.

The Xbox 360 had 512 megabytes of GDDR3 RAM this ran at a clock speed of 700 MHz’s

The storage on the Xbox 360 varied as it had a removable hard drive allowing the consumer to buy bigger hard drives, which could be added to the console very easily, just clicking the new hard drive into place, however they were very costly. Available hard drive sizes were 4GB, 20GB, 60GB, 120GB, 250GB and the biggest being 320GB. The larger the hard drive, the more expensive it was to purchase.

There are currently 1,137 games (multiplatform: 936; exclusive: 187; console exclusive: 74) on the Xbox 360. This is Xbox's second console in the franchise.
 
Xbox One
 
 
The Xbox one console has a height of 2.97 inches, has a width of 13.18 inches and has a depth of 10.86 inches. The Xbox one has an APU which is a GPU and CPU combined, the GPU has a clock speed of 853 MHz and 768 shadier cores and the CPU is an AMD Jaguar which has 8 cores clocked at 1.75 GHz.

The console has 8GB of DDR3 that runs at 2133 MHz with a bit rate of 256. The Xbox one comes with a standard 500 GB hard drive, 362 GB of that storage is free space for the consumer to use and the remaining 138 GB is used to store the operating system and other Xbox one software.
 
There are currently 348 games on the Xbox one. This is Xbox's third console and this is also their most recent and current generation.
 
The console is 2.97 inches in height, 13.18 inches in width and has a depth of 10.86 inches.
 
 
 
 
PlayStation 1
 
 
The PlayStation 1 console was manufactured by LSI Logic Corp. The PlayStation 1 console has a height of 1.77 inches, has a width of 10.24 inches and has a depth of 7.28 inches. The PlayStation 1 has a 32 bit CPU with 5kb L1 cache, running at 33.8688 MHz’s. 90,000 with texture mapping, lighting and Gourmand shading 180,000 with texture mapping 360,000 with flat shading. 

2GB of DRAM. The PlayStation uses memory cards that the player would save the game to and the size of the memory card varies. Without these memory cards you could not save any game progress.
 
This is Sony's 1st console. 
PlayStation 2
 
The PlayStation 2 console has a height of 1.1 inches, has a width of 9.1 inches and has a depth of 6 inches. The PlayStation 2's graphics synthesizer is clocked at 147.456 MHz’s and 4MB of embedded DRAM with 48 gigabytes of bandwidth per second.

The PlayStation 2 has a 64 bit R5900 clocked at 294.912 MHz,   It also has a 32 bit FPU clocked at 147.546, this deals with the game physics. 32 MB of RDRAM/VRAM.
 
This is PlayStation's second console.
PlayStation 3
 
The PlayStation 3 console has a height of 3.86 inches, has a width of 12.75 inches and has a depth of 10.79 inches. The PlayStation 3 weighs approximately 10.6 pounds. The PlayStation 3's GPU is a RSX which is based on the NVidia G70 clocked at 500 MHZ. The PlayStation 3 has a cell microprocessor clocked at 3.2 GHz.
 
The PlayStation has 256 MB of GDDR3 RAM clocked at 650 MHz and comes with a 120 GB hard drive.  There are 812 games on the PlayStation 3.
 
This is PlayStation's third console.
PlayStation 4
 
The PlayStation 4 console has a height of 53 mm, has a width of 305mm and has a depth of 53mm. The total weight is 2.8 kg.The PlayStation 4 has the same APU as the Xbox one, the GPU has a clock speed of 853 MHz and 768 shadier cores and the CPU is an AMD Jaguar which has 8 cores clocked at 1.75 GHz.

The PlayStation 4 has 8GB of GDDR5 clocked at 2.75 GHz. The PlayStation has a standard 500GB hard drive.
 
This is PlayStation's forth console.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Thursday 23 April 2015

New Game: Blackjack

Blackjack

Rules

Blackjack, also known as Twenty-One, is the most widely played casino banking game in the world. Blackjack is a comparing card game between a player and a dealer, meaning that the players compete against the dealer. It is played with one or more decks of 52 cards. The object of the game is to beat the dealer which can be done in a number of ways:

  • Get 21 points on the players first 2 cards (Blackjack), without a dealer Blackjack
  • Reach a final score higher than the dealer but not exceeding 21; or
  • Let the dealer draw additional cards until his or her hand exceeds 21.

The player or players are dealt an initial two-card hand and add together the value of their cards. Face cards (kings, queens, and jacks) are counted as ten points. A player and the dealer can count his or her own ace as 1 point or 11 points. All other cards are counted as the numeric value shown on the card. After receiving their initial two cards, players have the option of getting a "hit", or taking an additional card. In a given round, the player or the dealer wins by having a score of 21 or by having the highest score that is less than 21. Scoring higher than 21 (called "busting" or "going bust") results in a loss. A player may win by having any final score equal to or less than 21 if the dealer busts. If a player holds an ace valued as 11, the hand is called "soft", meaning that the player cannot go bust by taking an additional card; 11 plus the value of any other card will always be less than or equal to 21. Otherwise, the hand is "hard".



Probability

You see, what you may not know about Blackjack, is that there are a number of subtle rule changes a casino can make (their 'house rules') that alter their edge considerably in this game.

In many casinos a dealer/player tie is called a push, and you win your money back. In fact if a player lost on ties from 17-21, it would give the house an extra 8.86% house advantage, on top of their other house edge.

In fact, according to the respected Wizard Of Odds web site, there are over 3,000 subtle rule combinations that can massively affect the edge when playing blackjack.

The link I've given you explains this in more detail, and there is even a calculator provided that allows you to enter the rules from the specific casino you play at and see the house edge.

Once you know the house edge, that's only part of the battle. The next issue is how you play. If you don't play perfect mathematical strategy, you start to give up more edge to the casino.

So when someone tells you that blackjack has a really low house edge, for the most part they are wrong. The exact edge is determined by the rules in place, together with the skill and ability of the player. In a casino with bad blackjack rules, and a player who is not playing perfect strategy, the edge could easily be worse than a slot machine.

For all of these reasons, it's not possible to answer your question. The odds of you beating the dealer, depend very much on the rules, and your ability as a player to make the right decisions.

Youtube

https://www.youtube.com/watch?v=PWn8xHKhYYs

What Do I Need?

  • Cards
  • Tables
  • Deck
  • AI intelligence




























Wednesday 25 March 2015

My customers

describe the customer
- age - 11-20
- gender - Mostly male
- income - Average if any
- what kind of jobs - Mostly no jobs as they will be too young
- what type of gamers - medium, racing fans
- what hobbies do they do - normal hobbies, mixed
- with friends - mostly
- online/offline - both
- hardcore gamers - not really
- what prices they are willing to pay - the competitors prices are about £40-£50
- why this game over others - because it is something they want.

Potential Impacts

 Constraint
 Potential Impact
 Solution/Back Up Plan
 Illegal racing
Could cause young people to race illegally.
Title screen explaining that racing is illegal and should not be performed at any times. 
 Budget
The budgeting for this game would be a lot because I would have to find a engine that would support what I want to do. All of the development kit would have to be brought as well.
Develop the game way in advance to make sure that you can price everything effectively.
 Licensing of Cars
The car companies could sue me for using their cars.
Would have to ask the car companies to use their cars.












Tuesday 3 March 2015

HUMAN-COMPUTER INTERACTION

HUMAN-COMPUTER INTERACTION

WHAT DOES HCI IN GAMES DESIGN?

All games have a user interface. They all have a way in which allows the player to play the game accordingly. Its not just about what players press to make the avatar to move, it includes opening menu's, config screens, and in-game, on screen buttons. Its best to keep these controls simple and fast.

DIFFERENT WAYS A PLAYER CAN INTERACT

- A computer mouse
- A touch screen
- A program on your Mac or Windows machine that includes a trashcan, icons of disk drivers, and folders.
- Pull down menu's
- A Xbox controller
- A PlayStation controller
- Motion sensors
- A computer keyboard

Different consoles and PC's allow the same game to be played differently. An example of this is Call of Duty. The Call of Duty series is available on almost every console and PC. But on console typically PlayStation and Xbox, the game is played with a typical, Xbox and PlayStation controllers. This allows the player to perform a number of button presses in a small time as the controller is within their hand. This allows the player to have a good and easy way of controlling the game. However on PC, the game is generally played on a keyboard and mouse. This means that it is a lot harder to play the game. This is because not all of the buttons are easy to press within a short amount of time when playing the game. This can be changed though. You can either changed what buttons do what or you can add a wired Xbox controller to have the same experience as Xbox and PlayStation consoles. If you do this you lose some accuracy as a mouse is more accurate that a joystick on a Xbox or PlayStation controller. Furthermore the console Nintendo Wii, released Call of Duty with a slightly different way of playing. The way you play on the Nintendo Wii is why motion. You use the controller to guide where you player looks and moves all with motion. This performs the game to feel completely different and takes a lot more skill to perform well in the game. However this can not be substituted for a controller. If you play the game on Nintendo Wii, the idea is that you play it with motion. This three interactions with the same game makes the game feel entirely different at some points. For example simply moving around is a lot different if you are doing it with a mouse, controller or motion. They all require different skill. Xbox, PlayStation and PC all insist that the player is sat down and not really doing anything other than moving their hands.



Wednesday 11 February 2015

How can the following information limit the recording of sound?

How can the following information limit the recording of sound?

DSP – Digital Signal Processor

Software plug-ins or DSP emulations of multiband compressors can be complex, with many bands, and require corresponding computing power.

RAM – Random Access Memory

While the maximum RAM limit for 32-bit Windows 7 editions is 4GB, when it comes to the 64-bit editions, the amount of memory that the OS can address depends on which edition you are running.

Here are the upper RAM limits for the different editions of Windows 7:
Starter: 8GB
Home Basic: 8GB
Home Premium: 16GB
Professional: 192GB
Enterprise: 192GB
Ultimate: 192GB

These limits are similar to those for Vista editions, expect that Vista Enterprise and Vista Ultimate have had their upper limits raised from 128GB to 192GB.

File format (eg Mp3, Wav, Aiff)

MP3 is an audio coding format for digital audio which uses a form of lossy data compression. It is a common audio format for consumer audio streaming or storage, as well as a de facto standard of digital audio compression for the transfer and playback of music on most digital audio players.

The WAV format is limited to files that are less than 4 GB, because of its use of a 32-bit unsigned integer to record the file size header (some programs limit the file size to 2 GB). Although this is equivalent to about 6.8 hours of CD-quality audio (44.1 kHz, 16-bit stereo), it is sometimes necessary to exceed this limit, especially when greater sampling rates, bit resolutions or channel count are required. The W64 format was therefore created for use in Sound Forge. Its 64-bit header allows for much longer recording times. The RF64 format specified by the European Broadcasting Union has also been created to solve this problem.

Unlike the better-known lossy MP3 format, AIFF is uncompressed (which aids rapid streaming of multiple audio files from disk to the application), and is lossless. Like any uncompressed, lossless format, it uses much more disk space than MP3—about 10MB for one minute of stereo audio at a sample rate of 44.1 kHz and a bit depth of 16 bits. In addition to audio data, AIFF can include loop point data and the musical note of a sample, for use by hardware samplers and musical applications.

Audio output (eg Mono, Stereo, Surround)

Mono simply indicates the use of a single channel. Mono includes the use of a single microphone used to record sound, which is then played through a single channel through a speaker. The easiest way to check if a sound is a mono recording is through a set of headphones, incidentally, you can easily distinguish whether or not the sound plays through one headphone and not the other. Mono recording was typically used before the development of stereo recording. All the sound signals recorded are channel through a single audio channel, therefore mono sound delivers no implication of sound perspective, for instance there is no hint of the direction in which the sound is being recorded from.

Whereas mono has one independent audio channel, stereo has two. Signals that are reproduced through stereo recording have an exact correlation with each other, so when the sound is played back through either speakers or headphones, the sound is a mirrored representation of the original recording. Stereo recording would be useful in situations that require the use of sound perspective, for instance the clear location in instruments on a stage. The stereo system must have an equal cover over the two audio channels.

Why do we need 5.1? What's wrong with good old fashioned stereo? One of the fundamental limitations of stereo is that all the reverberation of the original acoustic space, whether recorded naturally or added artificially afterwards, comes out of the speakers from the front, together with the music. In real life, reverberation comes from all directions (unless you're in the open air!) and this limits how realistic stereo can ever be. 5.1, with its extra rear channels placed behind the listener, can re-create the original acoustic space more accurately than stereo ever can.

PCM – Pulse Code Modulation


There are potential sources of impairment implicit in any PCM system:
  • Choosing a discrete value that is near but not exactly at the analog signal level for each sample leads to quantization error.
  • Between samples no measurement of the signal is made; the sampling theorem guarantees non-ambiguous representation and recovery of the signal only if it has no energy at frequency fs/2 or higher (one half the sampling frequency, known as the Nyquist frequency); higher frequencies will generally not be correctly represented or recovered.
  • As samples are dependent on time, an accurate clock is required for accurate reproduction. If either the encoding or decoding clock is not stable, its frequency drift will directly affect the output quality of the device.

In what types of scenario may you use the following audio recording equipment?
Multi-track recording

Midi – Multi Instrument Interface

DAT, Analogue

Software Plug-in’s

Software Sequencer