Unit 73: Sound for Computer Games
Psychology of sound
Timbre
In music, timbre also known as tone color or tone quality
from psychoacoustics, is the quality of a musical note, sound, or tone that
distinguishes different types of sound production, such as voices and musical
instruments, string instruments, wind instruments, and percussion instruments.
The physical characteristics of sound that determine the perception of timbre
include spectrum and envelope.
List at least 3 games (or films)
- Jaws
- Assassin’s Creed
- Super Mario Bro’s
Audio Atmosphere
3D audio - 3D audio is improved surround sound technology.
It features sound that not only plays from in front and behind, but also
beside, and even above/below. 3D audio can be used with headphones, which act
as surround sound speakers, playing sound in one ear, where the sound is coming
from.
Surround Sound - Surround sound has 5 or 7 speakers, set up
around the room. This makes the sound come from the speakers behind or in
front, depending on what sound is playing, and where the sound is coming from,
in relation to the centre point (a person, or the middle of the screen etc).
This gives an immersive experience from your own home.
Interactive adaptive sound - This is when music or sound
effects adapt to the players inputs and gameplay. For example, the background
music changes when the character stops exploring, and starts fighting etc. It
also adapts to movement, for example, if you step on concrete to wood etc.
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