Wednesday 25 March 2015

My customers

describe the customer
- age - 11-20
- gender - Mostly male
- income - Average if any
- what kind of jobs - Mostly no jobs as they will be too young
- what type of gamers - medium, racing fans
- what hobbies do they do - normal hobbies, mixed
- with friends - mostly
- online/offline - both
- hardcore gamers - not really
- what prices they are willing to pay - the competitors prices are about £40-£50
- why this game over others - because it is something they want.

Potential Impacts

 Constraint
 Potential Impact
 Solution/Back Up Plan
 Illegal racing
Could cause young people to race illegally.
Title screen explaining that racing is illegal and should not be performed at any times. 
 Budget
The budgeting for this game would be a lot because I would have to find a engine that would support what I want to do. All of the development kit would have to be brought as well.
Develop the game way in advance to make sure that you can price everything effectively.
 Licensing of Cars
The car companies could sue me for using their cars.
Would have to ask the car companies to use their cars.












Tuesday 3 March 2015

HUMAN-COMPUTER INTERACTION

HUMAN-COMPUTER INTERACTION

WHAT DOES HCI IN GAMES DESIGN?

All games have a user interface. They all have a way in which allows the player to play the game accordingly. Its not just about what players press to make the avatar to move, it includes opening menu's, config screens, and in-game, on screen buttons. Its best to keep these controls simple and fast.

DIFFERENT WAYS A PLAYER CAN INTERACT

- A computer mouse
- A touch screen
- A program on your Mac or Windows machine that includes a trashcan, icons of disk drivers, and folders.
- Pull down menu's
- A Xbox controller
- A PlayStation controller
- Motion sensors
- A computer keyboard

Different consoles and PC's allow the same game to be played differently. An example of this is Call of Duty. The Call of Duty series is available on almost every console and PC. But on console typically PlayStation and Xbox, the game is played with a typical, Xbox and PlayStation controllers. This allows the player to perform a number of button presses in a small time as the controller is within their hand. This allows the player to have a good and easy way of controlling the game. However on PC, the game is generally played on a keyboard and mouse. This means that it is a lot harder to play the game. This is because not all of the buttons are easy to press within a short amount of time when playing the game. This can be changed though. You can either changed what buttons do what or you can add a wired Xbox controller to have the same experience as Xbox and PlayStation consoles. If you do this you lose some accuracy as a mouse is more accurate that a joystick on a Xbox or PlayStation controller. Furthermore the console Nintendo Wii, released Call of Duty with a slightly different way of playing. The way you play on the Nintendo Wii is why motion. You use the controller to guide where you player looks and moves all with motion. This performs the game to feel completely different and takes a lot more skill to perform well in the game. However this can not be substituted for a controller. If you play the game on Nintendo Wii, the idea is that you play it with motion. This three interactions with the same game makes the game feel entirely different at some points. For example simply moving around is a lot different if you are doing it with a mouse, controller or motion. They all require different skill. Xbox, PlayStation and PC all insist that the player is sat down and not really doing anything other than moving their hands.