Thursday 16 October 2014

Unit 78

Digital Graphics For Computer Games


Artistic Styles


What are artistic styles?

There are different artistic styles in video games. In other words its the type of gaming graphics used in the game to present the type of game it is. For example, the developers of a game may want the game to be realistic or they may want it to be cartoon like.

Cel-Shaded

Cel-shading is a non-photorealistic rendering style making the video game graphics appear hand drawn or cartoony. This style is generally used in Japanese developed games. This style is quite new. The first cel-shaded computer game came out in the twenty-first century. In comparison to other games, it has a very simplistic style. In these games, the game is most-likely based on a comic book that previously came out before the game was even thought of. The ways of telling that it is a cel-shaded game is that it has feint outlines around each object in the game. Bright vibrant colours is another stereotype of cel-shaded games. Examples of cel-shaded games are, Dragonball Z, Naruto and Afro Samurai.

Photorealism

In photorealism games the game developers try to emulate a realistic game with 3D mesh, whether its fictional or nonfictional. This is tremendously hard to make and requires a highly skilled artist to get the scaling, textures, models and various other things to get the art side if the video game correct. It is also very time consuming. It requires powerful hardware to render the finished product. One of the reasons to why developers use photorealism is to simulate a cinematic realistic experience for the gamer. Examples of games that use this style are, Crysis 3, Max Payne and GTA.

Exaggerated

Exaggerated games are kind of based on photorealism games. The arts that are produced in the game are realistic but have been enhanced and heavily done to make it exaggerated. There are a lot of Japanese developed games that use the exaggerated visual style to make their games interesting to their target audience. One example of this is Tekken. Tekken includes many exaggerated fighting moves, weapons and even hairstyles. Some western games use exaggerated visual style including Batman: Arkham City and Devil May Cry.

Abstract

This is probably one of the most unique visual styles of gaming. This style is nothing in comparison to others, meaning they are nothing alike. They are usually made up of geometrical shapes and generally don't acquire much skill when playing them. A typical abstract game would use vivid colours although some do use subtle colours to make you feel relaxed. Examples of abstract games are Tetris, Child of Eden and Katamari series.

Military

There are many examples of video games that have a military visual style. In a typical military game it will be in first person and will simulate a realistic simulation of what is like to fight on a battlefield. In many ways military games are similar to photo-realism although it has its own separate category because of how unique it is in textures wise. You know when you’re playing a military game, mostly likely because the textures stand out to their own unique style. Examples of military games are Call of Duty series and Battlefield series.

Rockstar

Rockstar have their own unique visual style in computer games. For example the textures in their games are very similar and once you have played one they all become the same underneath. For example, Max Payne 3 have similarities to their GTA series. All of their games involve crime and have a similar style whilst playing them. Rockstar are a well-like company that make games such as GTA series, Max Payne series, Red Dead series, Bully series and LA Noire.

2 Dimensional

A 2D game is very simplistic. Usually they don't really take much skill, although they can still be as fun and addicting to any other game. Furthermore 2D games don't really have going on in the way of what you can do. Some if the first games created are 2D, for example Pong and Space invaders which were hugely popular when they first cam out.

Computer Games Graphics


Pixel Art

Pixel art is a form of something called digital art. Graphics in old computer/video games use pixel art. This is created through the use of raster graphics software.

Concept Art

Concept art is a form of illustration used to plan ideas mostly used in films and video games. This is done before putting the art into the final game. Concept art is also known Visual Development.

Texture Art

In the visual arts, texture is the quality of a work of art. It is an element of two-dimensional and three-dimensional designs and is distinguished by its visual and physical properties. Use of texture, along with other elements of design, can determine a variety of messages and emotions.

Background Graphics

Background graphics are the graphics that are in the background to make the game feel like it is set in a certain place. For example this could be walls, trees, clouds, etc.

In-Game Interface

In-Game interface is basically the menus in between playing the game. For example when starting a game more than likely you will be set with a menu which is an in-game interface. When pausing the game this will also occur.

Print Media Art

Print media are lightweight, portable, disposable documents printed on paper and reproduced as physical copies in forms we call books, newspapers, magazines and newsletters. They include informative and entertaining content that is of interest to the person reading it.

Pixel

The term "pixel" is actually short for "Picture Element." These small little dots are what make up the images on computer displays. There thousands or even millions of pixels that make up a display. Usually you will not be able to see the individual pixels because they are so small. This is a good thing, because most people prefer to look at smooth, clear images rather than blocky.
Each pixel can only be one colour at a time. However, since they are so small, pixels often blend together to form various shades and blends of colours.

Types of Digital Graphics

TIFF (also known as TIF), file types ending in .tif

TIFF stands for Tagged Image File Format. TIFF images create very large file sizes. TIFF images are uncompressed and therefore contain a lot of detailed image data.

JPEG (also known as JPG), file types ending in .jpg

JPEG stands for Joint Photographic Experts Group. JPEG files are images that have been compressed to store a lot of information in a small-size file.

GIF, file types ending in .gif

GIF stands for Graphic Interchange Format. This format compresses images but, as different from JPEG, the compression is lossless.

PNG, file types ending in .png

PNG stands for Portable Network Graphics. It was created as an open format to replace GIF. It allows for a full range of colour and better compression.

Raw image files

Raw image files contain data from a digital camera. The files are called raw because they haven’t been processed and therefore can’t be edited or printed yet.

File Extensions

A file extension is a string of characters attached to a file name. For example .PNG is something that may be attached to a file.


Compression

Compressing a file is making the file smaller to fit requirements of the file not being too big. For example, you may make the compress a file is wanting to transfer the file somewhere else so it wasn’t too big.

Image Capture

An image capture is some sort of device that lets you record or take images. For example this may be a camera. You may need to use this when creating a game to get an idea of what a specific place may look like.

Optimizing


This is when you save a file with the correct file extension for example you may save a file as .PNG.

No comments:

Post a Comment